SPACE MARINE POWER ARMOR
-----------------
	-Mark 5 'Heresy' Power Armor ( 10 )
		Two hundred pounds,+6 Armor, +2 Max Dex, -8 Check Penalty

	-Mark 6 'Corvis' Power Armor ( 12 )
		Two hundred twenty pounds, +7 Armor, +3 Max Dex, -7 Check Penalty

	-Mark 7 'Aquila' Power Armor ( 14 )
		Two hundred twenty pounds,+8 Armor, +4 Max Dex, -6 Check Penalty
	-Flak Armor - Undercover Vest
	-Carapace - Undercover Vest +2 ac
SPACE MARINE WEAPONRY
------------------
	-Bolter ( Standard )
		2d12 / x3, 20 shot magazine
		Single, Burst, Range 40 feet
		Weight: 25 pounds	

	-Bolt Pistol ( 12 )
		2d12 / x3, 10 shot magazine
		Semi, Range 30 feet
		Weight: 5 pounds

	-Heavy Bolter ( 20 )
		3d12 / x3, 500 shot backpack
		Auto, Range 50 feet
		Weight: 130 pounds

	-Flamer ( 15 )
		2d10, then 1d10 for three rounds
		Frontal Cone
		Weight: 20 pounds

	-Shotgun (14)
		2d12 / 19-20 x3, eight shot
		Single, Range 30 feet
		Weight: 10 pounds

	-Shoota
		2d12/x2, ten shot
		Semi, Range 30 feet
		Weight: 20 pounds

	-Melta (14)
		3d12, twenty shots
		Semi, Range 20 feet
		Weight: 30 poundsd

	-Pulse Rifle
		4d8/x2, ten shot
		Semi, Range 70 feet

	-Pulse Carbine
		4d8/x2, ten shot
		Semi, Range 30 feet
		Underbarrel Grenade Launcher
		Overbarrel Targeting Laser	

	-Shuriken Catapult / Splinter Rifle
		2d12 / 18-20 x2, 100 shot
		Semi, Auto, Range 30 feet

	-Lasgun
		2d8/x2, 100 shot
		Semi, Auto, Range 50 feet
		Weight: 12 pounds	

	-Laspistol (8)
		2d8/x2, 80 shot
		Semi, Range 30 feet
		Weight: 3 pouds	

	-Hellgun (14)
		2d8 17-20 x3, backpack power
		Semi, Auto, Range 50 feet
		Weight: 25 pounds

	-Hellpistol (14)
		2d6 17-20 x3, 60 shot
		Semi, Range 30 feet
		Weight: 5 poundsd
	
	-Heavy Stubber (10)
		2d10, 19-20/x3, 50 round drum or 200 round feed
		Semi, automatic, range 70 feet

   	-Chainsword (12)
		1d8+2 19-20/x2

	-Power Sword (14)
		2d8 18-20/x2 always a touch attack

	-Power Fist (16)
		3d6 18-20/x2 always a touch attack

	-Autocannon
		3d10 x2, range 50 feet
		Semi and Auto
		Must be mounted

VEHICLES

	-Centaur
		Crew: 1 Driver, 2 Gunner
		Speed: 240 feet per round
		Man and Init: -2
		HP: 30
		Def: 8
		Hard: 10
		AC: 8
SPACE MARINE EQUIPMENT
----------------
	Targeter
		+2 ranged attack

RACE MODIFIERS
----------------
Space Marine / Sister of Battle
	+6 Strength
	+6 Dexterity
	+6 Constitution
	+2 Wisdom, Intelligence
	+4 Spot, Listen
	
Tau
	-2 Spot

PSYKERS
--------------------------------
Random Psychic Rank determines the max number of levels one can take in a Psychic class. If an attack is made with a force weapon, the rank is added to the damage.

0 - Regular Human
1-3 Omicron - Kappa
4-7 Iota, Theta, Eta
7-9 Zeta
10-12 Epsilon
13-14 Delta
5-17 Gamma
18-19 Beta
20 Alpha