Battletech Battle Armor Rules
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Elemental Battle Armor
	Durability: 10
	Armor: 5 (Max 10)
	Sensors: 5
	Sensor Signature: 16
	Movement: 3 (Max 5)((Movement 8 Human Scale, max 12)
	Jump Jets: 9 units, three turn cooldown (( 12 Human Scale))
	Armament:
		1x Small Laser 1d6 x2 (Range 4 units) ((Range 12 Human Scale))
			OR
		1x Machine Gun 1d6 x3, 30 shots (Range 4 units) ((Range 12 Human Scale))
			OR
		1x Flamer 1d8 18-20/x3, 10 shots (Range 2 units) ((Range 8 Human Scale))
			AND
		1x Battle Claw 1d8 x3 (Melee)
		1x Anti-Personnel Machine Gun 1d6 x2, 50 shots (Range 2 units) ((Range 8 Human Scale))
		1x SRM-2 Pack 1d10 19-20/x2, 2 shots (Range 6 units) ((Range 14 Human Scale))

Clan Battle Armor
	Durability: 12
	Armor: 4 (Max 9)
	Sensors:6
	Sensor Signature: 16
	Movement: 2 (Max 4) ((Movement 8 Human Scale, max 12))
	Jump Jets: 12 units, two turn cooldown (( 15 Human Scale)
	Armament: 
		1x Small Laser 1d6 x2 (Range 4 units) ((Range 12 Human Scale))
			OR
		1x Machine Gun 1d6 x3, 30 shots (Range 4 units) ((Range 12 Human Scale))
			OR
		1x Flamer 1d8 18-20/x3, 10 shots (Range 2 units) ((Range 8 Human Scale))
			AND
		1x Battle Claw 1d8 x3 (Melee)
		2x One Shot SRM-2 Pack 1d10 19-20/x2 (Range 6 units) ((Range 14 Human Scale))

Infiltrator Battle Armor
	Durability: 8
	Armor: 4 (Max 9)
	Sensors: 8
	Sensor Signature: 18
	Movement: 2 (Max 4) ((Movement 6 Human Scale, max 10))
	Jump Jets: None
	Armament:
		1x Grenade Launcher 1d6 (Splash 1d2) x2 (Range 4 units) ((Range 10 Human Scale))